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 Changing the home area on a Delta based source

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Matt
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PostSubject: Changing the home area on a Delta based source   Mon Sep 07, 2009 9:34 am

to change the starting co-ordinates of a player
you go to player.java

press cntrl+F and type

Code:
initial x and y coordinates of the player

then find that

if you cannot find it just try to find
Code:
 initial

then below that it should say something along the lines of

Code:
// the first call to updateThisPlayerMovement() will craft the proper
      // initialization packet
      toX = ****;
      toY = ****;

the toX and toY bit is the co-ordinates of the character when you first start the game
so if you were to change the home area you would find where you want new characters
to start; then type ::mypos to get the coordinates of that spot

then enter the X axis coordinate in the toX area, and the Y axis in the toY area.


To change a teleport location e.g. for a new home area

you press the teleport and see where it lands you - then type ::mypos
and find the co-ordinates
then go to clickingmost.java
open it and cntrl+F

enter the X axis of the teleport location currently
e.g. if you were in edgeville the X axis of your teleport location might be 3086
so you would cntrl+F 3086 and then match it up the results with your ingame teleport co-ordinates
then you edit the 3086 + Y axis to the new X axis and Y axis Co-ordinates of your home area

so
Code:
3086 4085 //Edgevile teleport

might become

Code:
4502 3940//home teleport


Last edited by Matt on Mon Sep 07, 2009 9:36 am; edited 1 time in total
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Sir Bob
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PostSubject: Re: Changing the home area on a Delta based source   Mon Sep 07, 2009 9:35 am

Thanks, really helpful!
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Remmi
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PostSubject: Re: Changing the home area on a Delta based source   Mon Sep 07, 2009 2:52 pm

very nice matt.
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Richard
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PostSubject: Re: Changing the home area on a Delta based source   Mon Sep 07, 2009 3:59 pm

Nice one
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PostSubject: Re: Changing the home area on a Delta based source   Today at 1:49 am

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